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Radeon X1900XTX 512MB $$$SOLD$$$ 

 

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 Post subject: Radeon X1900XTX 512MB $$$SOLD$$$
Posted: Tue Jan 02, 2007 9:39 pm 
Parts Gopher
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Age: 33

Posts: 89

Joined: 11th Jul 2005

Ride: AU XR6 II

Location: .
NSW, Australia

Hey All,

Have sold the card.

Cheers All.

Bill

 

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AU XR6 II, 5 SPEED MANUAL, RED, 18" Kaotics RIms :)

soon to come: extractors, exhaust, 19"rims and superlows.

Last edited by EL4.0L on Thu Jan 04, 2007 8:46 am, edited 1 time in total.

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Posted: Wed Jan 03, 2007 7:26 am 
Getting Side Ways
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Ride: Trik'd up EFII XR6

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WA, Australia

Maybe interested in putting this in my new rig I intend building in the up coming month...will keep u posted...what brand card was it and did u have the engine/mem clock speeds? ta

Did this on do Shader model 3 ?

 

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Posted: Wed Jan 03, 2007 12:13 pm 
Parts Gopher
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Age: 33

Posts: 89

Joined: 11th Jul 2005

Ride: AU XR6 II

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Here are the Specs:

Radeon X1900 XTX 650 MHz CORE 1.55 GHz MEM
Radeon® X1900 Graphics Technology - GPU Specifications
Features
384 million transistors on 90nm
fabrication process
Up to 48 pixel shader processors
8 vertex shader processors
256-bit 8-channel GDDR3
memory interface
Native PCI Express x16 bus interface
Ring Bus Memory Controller
Up to 512-bit internal ring bus for memory reads
Fully associative texture, color, and Z/stencil cache designs
Hierarchical Z-buffer with Early Z test
Lossless Z Compression (up to 48:1)
Fast Z-Buffer Clear
Optimized for performance at high display resolutions, including widescreen HDTV resolutions
Ultra-Threaded Shader Engine
Support for Microsoft® DirectX® 9.0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
Full speed 128-bit floating point processing for all shader operations
Up to 512 simultaneous pixel threads
Dedicated branch execution units for high performance dynamic branching and flow control
Dedicated texture address units for improved efficiency
3Dc+ texture compression o High quality 4:1 compression for normal maps and two-channel data formats
High quality 2:1 compression for luminance maps and single-channel data formats
Complete feature set also supported in OpenGL® 2.0
Advanced Image Quality Features
64-bit floating point HDR rendering supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
Includes support for blending and multi-sample anti-aliasing
2x/4x/6x Anti-Aliasing modes
Multi-sample algorithm with gamma correction, programmable a*** sample patterns, and centroid sampling
New Adaptive Anti-Aliasing feature with Performance and Quality modes
Temporal Anti-Aliasing mode
Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
2x/4x/8x/16x Anisotropic Filtering modes
Up to 128-tap texture filtering
Adaptive algorithm with Performance and Quality options
High resolution texture support (up to 4k x 4k)
Avivoâ„¢ Video and Display Platform
High performance programmable video processor
Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264 decoding and transcoding
DXVA support
De-blocking and noise reduction filtering
Motion compensation, IDCT, DCT and color space conversion
Vector adaptive per-pixel de-interlacing
3:2 pulldown (frame rate conversion)
Seamless integration of pixel shaders with video in real time
HDR tone mapping acceleration
Maps any input format to 10 bit per channel output
Flexible display support
Dual integrated dual-link DVI transmitters
DVI 1.0 compliant / HDMI interoperable and HDCP ready*
Dual integrated 10 bit per channel 400 MHz DACs
16 bit per channel floating point HDR and 10 bit per channel DVI output
Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
Complete, independent color controls and video overlays for each display
High quality pre- and post-scaling engines, with underscan support for all outputs
Content-adaptive de-flicker filtering for interlaced displays
Xilleonâ„¢ TV encoder for high quality analog output
YPrPb component output for direct drive of HDTV displays
Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
Fast, glitch-free mode switching
VGA mode support on all outputs
Drive two displays simultaneously with independent resolutions and refresh rates
Compatible with ATI TV/Video encoder products, including Theater 550
* Currently there is no commercially available HDCP content. ATI's Radeon® X and Radeon® 9550 series of GPUs are capable of processing HDCP signals ("HDCP ready"), however ATI does not presently manufacture any graphics cards which are HDCP ready. Some third parties manufacture graphics cards containing ATI GPUs -- you can inquire of them which models, if any, -- are HDCP ready.

CrossFireâ„¢
Multi-GPU technology


Four modes of operation:
Alternate Frame Rendering (maximum performance)
Supertiling (optimal load-balancing)
Scissor (compatibility)
Super AA 8x/10x/12x/14x (maximum image quality)

 

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AU XR6 II, 5 SPEED MANUAL, RED, 18" Kaotics RIms :)

soon to come: extractors, exhaust, 19"rims and superlows.

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Posted: Wed Jan 03, 2007 12:58 pm 
Getting Side Ways
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Age: 31

Posts: 4946

Joined: 15th Nov 2004

Gallery: 2 images

Ride: Trik'd up EFII XR6

Location: Perth
WA, Australia

ok nice thansk dude

 

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For Sale: 25 Farad Rockford Fosgate Competition Series Carbon Cap, more to come - pm me if interested

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Posted: Wed Jan 03, 2007 3:13 pm 
Tyre Shredder
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Age: 27

Posts: 315

Joined: 7th Oct 2006

Gallery: 3 images

Location: Bunbury
WA, Australia

my x800 pro which i flashed to x800 xt pe got 6200 in 3dmark05, it died yesterday :(

 

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